Restore Youth - Maybe this would come up once in a campaign for an RP reason? Maybe? Restore Life - Again, not horrible, but just makes the Wizard into a once-per-day poor man's divine caster. Panacea - Ok not horrible, but a mere shadow of what any divine caster can pull off. Master Transmuter - Once per day you can spend 10 minutes to convert a 5 foot cube of material? At level 14, Wizards can do lots of this kind of stuff already with other spells. Not horrible, but still seems really unimpressive. But as it is, sure you can do some light scouting I guess once per short rest? But again, isn't that what Arcane Eye and other Divination spells are for? So between the Wizard already getting access to Polymorph, Arcane Eye, etc. If it was at-will or something (which is maybe too much considering what the Druid gets) at least that'd be something. One very weak version of Polymorph per short rest? Doesn't seem very impressive. Resistance - Being able to switch every time you cast a Transmutation spell is at least something, but again you can just cast Protection From Energy Prof in Con saves? It's very nice, but Wizard is quite SAD so Resilient Con is a fairly easy pickup (granted, only if feats are allowed). Not horrible, but can be totally replicated by spells and/or a feat: But wow, this seems really limited by the 10 minute cast time *and* concentration. If you could transmute on the fly, maybe that'd be something. Has some minor RP uses, but the 10 minutes required to use this feature seems to make those uses very few and far between. And try as I might, I just can't find much interesting about Transmutation. Wizard is my favourite class in 5e, I've played several and have some fun ideas for all of the others except Transmutation.
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